Exhibition.exe is a transdisciplinary project combining stage performance, video game design, and interactive systems derived from streaming platforms. Developed from research conducted on Twitch, the work examines contemporary mechanisms of visibility, self-presentation, and value production within digital environments.

The piece is conceived as an immersive setup that brings together two simultaneous audiences: one present in the performance space and another connected online. Interactions generated by both groups influence the performance in real time through a system that synchronises the stage, the game interface, and streaming functionalities.

Following an initial prototyping phase presented at the Mapping Festival in 2025, the project is now entering an expanded development that includes the creation of a video game integrating narrative elements, progression systems, and mechanics inspired by free-to-play and roguelike structures. This evolution will allow Exhibition.exe to exist as a live in situ performance, an autonomous game, and a hybrid installation bridging performing arts and digital cultures.

The project seeks to analyse forms of exposure, control, and evaluation shaped by online platforms, offering an experimental framework in which these dynamics can be observed and critically addressed.